﻿//#define USE_DUNGEONBUDDY_DLL
using System;
using System.Linq;
using CommonBehaviors.Actions;
using Styx.Common.Helpers;
using Styx.CommonBot;
using Styx.Helpers;
using Styx.Pathing;
using Styx.WoWInternals;
using Styx.TreeSharp;
using Styx;
using Styx.WoWInternals.WoWObjects;
using System.Collections.Generic;
using Action = Styx.TreeSharp.Action;
#if USE_DUNGEONBUDDY_DLL
using Bots.DungeonBuddyDll;
using Bots.DungeonBuddyDll.Profiles;
using Bots.DungeonBuddyDll.Attributes;
using Bots.DungeonBuddyDll.Helpers;

namespace Bots.DungeonBuddyDll.Dungeon_Scripts.Classic
#else
    using Bots.DungeonBuddy.Profiles;
    using Bots.DungeonBuddy.Attributes;
    using Bots.DungeonBuddy.Helpers;
    namespace Bots.DungeonBuddy.Dungeon_Scripts.Classic
#endif
{
    public class RazorfenDowns : Dungeon
    {
        #region Overrides of Dungeon

        public override uint DungeonId
        {
            get { return 20; }
        }

        public override WoWPoint Entrance
        {
            get { return new WoWPoint(-4661.295, -2532.039, 82.10799); }
        }

        readonly WoWPoint _mordreshLoc = new WoWPoint(2466.618, 671.4426, 63.3871);
        readonly WoWPoint _safeMordreshLoc = new WoWPoint(2477.332, 678.9361, 55.2272);
        WaitTimer _jumpWaitTimer = new WaitTimer(TimeSpan.FromSeconds(3));
        public override MoveResult MoveTo(WoWPoint location)
        {
            var myLoc = Me.Location;
            var pointDistToMordresh = location.Distance(_mordreshLoc);
            var myDistToMordresh = myLoc.Distance(_mordreshLoc);
            if (myDistToMordresh < 20 || pointDistToMordresh < 20)
            {
                if (myDistToMordresh > 45)
                    return Navigator.MoveTo(_safeMordreshLoc);
                Navigator.PlayerMover.MoveTowards(location);
                if (_jumpWaitTimer.IsFinished)
                {
                    WoWMovement.Move(WoWMovement.MovementDirection.JumpAscend);
                    WoWMovement.MoveStop(WoWMovement.MovementDirection.JumpAscend);
                    _jumpWaitTimer.Reset();
                }
                return MoveResult.Moved;
            }
            return base.MoveTo(location);
        }
        #endregion

        private LocalPlayer Me
        {
            get { return StyxWoW.Me; }
        }



        [EncounterHandler(44837, "Koristrasza", Mode = CallBehaviorMode.Proximity, BossRange = 40)]
        public Composite KoristraszaEncounter()
        {
            WoWUnit unit = null;
            return new PrioritySelector(
                ctx => unit = ctx as WoWUnit,
                new Decorator(ctx => !Me.Combat && unit.QuestGiverStatus == QuestGiverStatus.Available, ScriptHelpers.CreatePickupQuest(() => unit)),
                new Decorator(ctx => !Me.Combat && unit.QuestGiverStatus == QuestGiverStatus.TurnIn, ScriptHelpers.CreateTurninQuest(() => unit)));
        }

        #region Tuten'kash

        [EncounterHandler(7355, "Tuten'kash")]
        public Composite TutenkashEncounter()
        {
            WoWUnit boss = null;
            return new PrioritySelector(
                ctx => boss = ctx as WoWUnit,
                ScriptHelpers.CreateDispellParty("Virulent Poison", ScriptHelpers.PartyDispellType.Poison),
                ScriptHelpers.CreateDispellParty("Curse of Tuten'kash", ScriptHelpers.PartyDispellType.Curse),
                ScriptHelpers.CreateAvoidUnitAnglesBehavior(ctx => !Me.IsTank() && boss.Distance < 20, () => boss, new ScriptHelpers.AngleSpan(0, 180)),
                ScriptHelpers.CreateTankFaceAwayGroupUnit(() => boss, 20));
        }

        [ObjectHandler(148917, "Gong")]
        public Composite GongHandler()
        {
            var waitForWaveTimer = new WaitTimer(TimeSpan.FromSeconds(5));

            WoWGameObject gong = null;
            return new PrioritySelector(
                ctx => gong = ctx as WoWGameObject,
                new Decorator(ctx => !waitForWaveTimer.IsFinished && Me.IsTank() && Targeting.Instance.IsEmpty(), new ActionAlwaysSucceed()),
                new Decorator(
                    ctx =>
                    Targeting.Instance.IsEmpty() && !gong.InUse && gong.State == WoWGameObjectState.Ready && Me.IsTank() && gong.CanUse() &&
                    ScriptHelpers.IsBossAlive("Tuten'kash"),
                    new PrioritySelector(
                        new Decorator(ctx => gong.WithinInteractRange, new Sequence(new Action(ctx => waitForWaveTimer.Reset()), new Action(ctx => gong.Interact()))),
                        new Decorator(ctx => !gong.WithinInteractRange, new Action(ctx => Navigator.MoveTo(gong.Location))))));
        }

        #endregion

        #region Mordresh Fire Eye

        private const uint MordreshFireEyeId = 7357;

        [EncounterHandler(7357, "Mordresh Fire Eye")]
        public Composite MordreshFireEyeEncounter()
        {
            WoWUnit boss = null;
            AddAvoidObject(ctx => Me.IsRange(), 10, o => o.Entry == MordreshFireEyeId && o.ToUnit().CurrentTargetGuid != Me.Guid);

            const int fireNovaId = 12470;
            return new PrioritySelector(ctx => boss = ctx as WoWUnit, ScriptHelpers.CreateInterruptCast(() => boss, fireNovaId));
        }

        #endregion

        #region Glutton

        private const uint GluttonId = 8567;

        [EncounterHandler(8567, "Glutton")]
        public Composite GluttonEncounter()
        {
            WoWUnit boss = null;
            // range should keep thier distance because of the desease cloud
            AddAvoidObject(ctx => Me.IsRange(), 5, o => o.Entry == GluttonId && o.ToUnit().IsAlive && o.ToUnit().CurrentTargetGuid != Me.Guid);

            return new PrioritySelector(ctx => boss = ctx as WoWUnit);
        }

        #endregion

        #region Amnennar the Coldbringer

        [EncounterHandler(7358, "Amnennar the Coldbringer")]
        public Composite AmnennarTheColdbringerEncounter()
        {
            WoWUnit boss = null;
            return new PrioritySelector(ctx => boss = ctx as WoWUnit);
        }

        #endregion
    }
}